~Sora's Drives & Forms~


Valor Form Drive Points: 3
Earned with Sora's new costume from the three fairies in Twilight Town's Tower Wardrobe, go on the offense with this two-Keyblade battle form! By combining strength with Goofy, Sora brandishes two Keyblades for rapid-slash action. Excellent in most boss fights, get in close and bash away to do heavy damage in a short amount of time! The Valor Form gains experience every time you strike an enemy, not by beating them. Bear in mind that Sora is robbed of his Magic spells while in Valor Form.

Valor Form Moves
Attack Type Stat Power DFL FIN
Vertical Swing Weapon Stength 0.550    0 X50
Horizontal Swing Weapon Stength 0.25    0 X5X5050
Thrust Weapon Stength 0.550    0 X5050
H-V Swing Weapon Stength 0.5    0 X5050
Aerial U-D Swing Weapon Stength 0.65    0 X50
Brave Shot Weapon Stength 1.5    0 0
Brave Beat Weapon Stength 0.25 + 1    0 X
Sonic Strike Weapon Stength 0.552    0 0
Sonic End Weapon Stength 0.25 + 1    0 0
Over the Horizon Weapon Stength 0.65    0 X50
Retaliating Slash Weapon Stength 0.5    0 X5050

Valor Form Base Abilities
Ability Type Learned
Brave Shot Action -
Brave Beat Action -
Sonic Strike Action -
Sonic End Action -
Over the Horizon Action -
Omega Finale Action -
Retaliating Slash Action -
High Jump LV1 Growth -
High Jump LV2 Growth Obtain Valor Form LV3
High Jump LV3 Growth Obtain Valor Form LV5
High Jump MAX Growth Obtain Valor Form LV7
Synch Blade Support -
Combo Plus Support -
Air Combo Plus Support -

Valor Form Level-Ups
LV EXP Ability Learned Form Upgrade
 1 0 - High Jump LV1
 2 100 Auto Valor Form Gauge +1
 3 400 High Jump LV1 Form Gauge +1, High Jump LV2
 4 760 Combo Boost Form Gauge +1
 5 1210 High Jump LV2 Form Gauge +1, High Jump LV3
 6 1750 Combo Boost Form Gauge +1
 7 2500 High Jump LV3 Form Gauge +1, High Jump MAX



Wisdom Form Drive Points: 3
This magic-heavy Form is earned after you've completed the Timeless River world and restored Disney Castle to peace. By combing strength with Donald, Sora gains the ability to blast his foes from afar with magic bullets, while floating across the ground effortlessly. Magic abilities are also ramped up! Unlike the Valor Form, Wisdom gains experience with the defeat of every Heartless; Nobodies and other enemies don't count!

Wisdom Form Moves
Attack Type Stat Power DFL FIN
Ground Shot Other Magic 0.25    X X5X50
Finishing Shot Other Magic 0.25    X 0
Midair Shot Other Magic 0.25    X X5X50
Retaliating Shot Other Magic 0.25    X X5X50

Wisdom Form Base Abilities
Ability Type Learned
Wisdom Shot Action -
Mobile Action Action -
Magic Haste Action -
Magic Spice Action -
Retaliating Slash Action -
Quick Run LV1 Growth -
Quick Run LV2 Growth Obtain Wisdom Form LV3
Quick Run LV3 Growth Obtain Wisdom Form LV5
Quick Run MAX Growth Obtain Wisdom Form LV7
Combo Plus Support -
MP Hastega Support -

Wisdom Form Level-Ups
LV EXP Ability Learned Form Upgrade
 1 0 - Quick Run LV1
 2 20 Auto Wisdom Form Gauge +1
 3 80 Quick Run LV1 Form Gauge +1, Quick Run LV2
 4 152 MP Rage Form Gauge +1
 5 242 Quick Run LV2 Form Gauge +1, Quick Run LV3
 6 350 MP Haste Form Gauge +1
 7 500 Quick Run LV3 Form Gauge +1, Quick Run MAX



Master Form Drive Points: 4
Earned when you reunite with King Mickey. Master Form combines the abilities of Valor and Wisdom, providing power two-Keyblade physical attacks with powerful magic! The second Keyblade floats on its own as well for added attack reach! Leveling up the Master Form is a little tricky, since you do so by gathering Drive Orbs. Enmeies that drop a lot should be your targets, though destructible items on maps that give up Drive Orbs (like the fireworks and carts of the Land of Dragons) aren't bad either. Be sure to have the Jackpot ability equipped to up the orbs' drop-rate!

Master Form Moves
Attack Type Stat Power DFL FIN
Left-Right Swing Weapon Stength 0.33 + 0.78    0 0
Backflip Swing Weapon Stength 0.38 + 0.65    0 X0
V-H Swing Weapon Stength 0.38 + 0.78    0 X0
Master Strike Weapon Stength 0.25 + 0.5    B 0
Disaster Other Stength 0.1 + 1.5    X 0
Auto Magic Attack Weapon Stength -    B X

Master Form Base Abilities
Ability Type Learned
Master Strike Action -
Disaster Action -
Master Magic Action -
Aerial Dodge LV1 Growth -
Aerial Dodge LV2 Growth Obtain Master Form LV3
Aerial Dodge LV3 Growth Obtain Master Form LV5
Aerial Dodge MAX Growth Obtain Master Form LV7
Synch Blde Support -
Endless Magic Support -
Air Combo Plus Support -
Air Combo Plus Support -
Draw Support -
MP Hastera Support -

Master Form Level-Ups
LV EXP Ability Learned Form Upgrade
 1 0 - Aerial Dodge LV1
 2 60 Auto Master Form Gauge +1
 3 240 Aerial Dodge LV1 Form Gauge +1, Aerial Dodge LV2
 4 456 Air Combo Boost Form Gauge +1
 5 726 Aerial Dodge LV2 Form Gauge +1, Aerial Dodge LV3
 6 1050 Air Combo Boost Form Gauge +1
 7 1500 Aerial Dodge LV3 Form Gauge +1, Aerial Dodge MAX



Final Form Drive Points: 5
This Form is earned a little differently from the others. Once you've gained it, you can change into it anytime you wish, like the others. Similar to Master Form, Final wields two Keyblades, but also emphasizes aerial maneuvers, as Sora glides along the ground like in Wisdom, plus the added aerial mobility given by Glide. Both Keyblades also float independently for maximum range and swing! This Form gains Experience only with the destruction of Nobodies, so building it up is tricky until very late in the game.

Final Form Moves
Attack Type Stat Power DFL FIN
Ground Cross Swing Weapon Stength 0.33    B X
Ground Thrust Weapon Stength 0.25    X X
Cross Consecutive Swing Weapon Stength 0.25    B 0
Air Diagonal Spin Weapon Stength 0.33    B 0
Air L-R Swing Weapon Stength 0.2 + 0.25    B X
Final Arcana Weapon Stength 0.2 + 0.5    X 0
Final Strike Weapon Stength 0.3 + 0.5    X 0
Final Arts Weapon Stength 0.33 + 0.5    B 0
Auto Jump Support Weapon Stength 0.2    B X
Auto Fall Support Weapon Stength 0.2    0 0
Auto Land Support Weapon Stength 0.2    B X
Auto Glide Support Weapon Stength 1.0    B X
Auto Item Support Weapon Stength 0.2 + 2.0    B 0
Auto Magic Support Weapon Stength -    B X
Auto Knockback Support Weapon Stength 0.2    B X
Auto Balance Support Weapon Stength 0.2    B X

Final Form Base Abilities
Ability Type Learned
Final Arcana Action -
Final Strike Action -
Final Arts Action -
Auto Assault Action -
Crime & Punishment Action -
Mobile Action Action -
Glide LV1 Growth -
Glide LV2 Growth Obtain Final Form LV3
Glide LV3 Growth Obtain Final Form LV5
Glide MAX Growth Obtain Final Form LV7
Synch Blade Support -
MP Haste Support -

Final Form Level-Ups
LV EXP Ability Learned Form Upgrade
 1 0 - Glide LV1
 2 20 Auto Final Form Gauge +1
 3 80 Glide LV1 Form Gauge +1, Glide LV2
 4 152 Form Boost Form Gauge +1
 5 242 Glide LV2 Form Gauge +1, Glide LV3
 6 350 Form Boost Form Gauge +1
 7 500 Glide LV3 Form Gauge +1, Glide MAX



Anti Form Drive Points: 3
Every time Sora changes into Valor, Wisdom or Master Form, there is a chance that he will instead transform into the dark Anti Form. In fact, the more Sora changes Form, the greater the odds of taking on Anti Form become! In this mode, all of Sora's commands are disabled except for Attack and Return to normal. Sora moves at double-speed, but this too comes at quite a few costs. Not only does he take 50% more damage from attacks, but he can't pick up HP orbs to regain HP. Sora also doesn't gain EXP from defeated foes. The Form Gauge depletes faster if you pick up Drive orbs. The odds of changing to Anti Form are dictated by "Anti Points". Your actions rise and lower your unseen "Anti Point" total, as do the situation under which yu change Form! Anti Form cannot be voluntarily enter, does not level up, and does not earn you any new Abilities for normal Sora. Also, you cannot enter Anti Form with an unconscious ally on the field or by changing to Final Form.

Anti Form Moves
Attack Type Stat Power DFL FIN
Scratch Weapon Stength 0.25 + 0.1    B X
Kick-Up Weapon Stength 0.25 + 0.5    B X
Dance Kick Weapon Stength 0.25 + 0.1    B X
Side Spin - Stength 0.25 + 0.1    B X
Wild Dance - Stength 0.25 + 0.16    X 0
Ground Flash Weapon Stength 0.25 + 0.1    X X
Air Dance Kick Weapon Stength 0.25 + 0.1    B X
Air Giant Wheel Weapon Stength 0.25 + 0.1    B X
Air Wild Dance - Stength 0.25 + 0.1    X X
Midair Doom Dark Stength 0.1 + 1.0    X X
Anti Glide - - -    - -

Anti Points
Change to Valor, Wisdom or Master +1  
Change Form when ally is unconscious 0
Change to Anti Form -4
Change to Final Form -10
Obtain New Form Drop to 0

Anti Points

Probablity
0~4 0%
5~9 10%
10+ 25%